About the System

Another Timelines tool? Do I need this?

I think you do. Here’s why.

Crew comparison tools tend to come in one of two general types. There are the subjective tiering systems that are quite good at spotting a few great crew that you should get if you are ever given the chance to snatch them. Then there are the stat comparison tools, that throw all of the information out there for you so you can look at your own crew’s numbers and decide what you need.

These are both great, and necessary – but this does something slightly different (but equally valuable).

The CAB Power Ratings take each crew’s stats and passes them through a variety of formulas to determine how useful that crew is overall. It breaks down potential effectiveness in three categories: Voyages, Faction Missions, and the Gauntlet, and then combines those measures to produce an overall score.

Another core feature of this system is that it will not need to be rebalanced as new crew are released to account for stat creep or changing skill combinations. As crew get stronger, the power level numbers will go up. And if we suddenly get a wash of MED/ENG cards, we won’t have to start devaluing the existing ones to compensate.

What this tool doesn’t do:

  • Replace all of those other tools. I like the tiering systems like the Big Book of Behold Advice. You should continue to use them as well; they give you good information. This list also gives good – but different – information.
  • Consider things like rare skill combinations. Just because a crew has a common skillset doesn’t mean it isn’t otherwise outstanding overall. And a crew with the flavor-of-the-month skill combination may be good and very useful in some capacity, but how helpful is it outside that bucket?
  • Tell you exactly what you need in your crew quarters. I don’t know which crew you already have – if you need a specific skill to shore up your crew, you should be looking at the stats themselves to decide! I recommend also referencing other tools like the Star Trek Timelines Wiki, the Do Not Airlock Checklist, or the Big Book of Beholds to help evaluate the crew you have, and decide which skills you might need to shore up on.

What this tool does do:

  • Gives you a sense of a crew’s overall effectiveness in a variety of situations. A high power rating means simply – “this crew has high stats overall, and you will probably use them a lot.” It will help you inform your decisions when you get a behold, or give you an idea of which crew you should equip next.
  • Helps you decide who to unfreeze for an event. We all have limited crew space, who to unfreeze? Multiply the Power Rating in the appropriate category by 3 for “big bonus” crew and 2 for “small bonus” crew, and see who is higher.
  • Allows you to directly compare crews of different rarities. You will notice that all of the crew are presented on the same scale, instead of starting with a new top-tier for each rarity. Obviously, in most cases, the Legendary crew will be higher than the Super Rare, but see just how far down that list “One-skill Scotty” is!

What’s the formula?

As I am sure you have guessed, a very complicated spreadsheet is involved – so I am not just going to “post the formula.” I will, however, tell you what factors are considered:

Voyages

The formula considers the frequency that various dilemmas appear on a Voyage, and weights the skill levels (Base and Average Proficiency) accordingly. So the primary skill in a given voyage pair will count for 35%, and the secondary will count as 25%. The remaining skills account cumulatively for 40%. The top two possible pairings for each crew are weighted in a final score that considers all possible pairings – producing high results both for crews that are extremely good with one pairing, and also crew that are solid in a lot of different pairings. Traits are not considered in this metric – primarily because the bonus given for matching a specific trait when it comes up is so low that it would not really change the final power rating, even if it came up almost all the time.

Shuttle Missions

This metric breaks down how each crew’s stats compare on the various skill slots. One-skill slots use the base skill. OR slots use the higher of the two presented skills. AND slots uses the total of the higher base and ¼ of the lower base. These possible scores are compiled, giving weight to a crew’s best possible shuttle slot while considering the overall strength of the crew in any slot.

Gauntlet

The Gauntlet is very straightforward. That figure looks at the Max Proficiency across all skills, and weights the top two skills in the final number. Traits are also not considered here – the bonuses are significant, but since the game interestingly seems to pick traits of those crew that already would perform well in the gauntlet without them, their inclusion doesn’t really change the final score.

Overall and Bonuses

The overall score considers a couple of bonuses:

  • Collection count: Completing collections give you stat bonuses and make you stronger on the whole.
  • Cadet Challenges: Several Rare and Uncommon Crew can be used in several of the cadet challenges. Clearing those nodes is important long-term, so they get a small bonus for each qualification they meet.
  • Arena ability: A very few crew have an exceptional “game-changing” arena ability (Think Captain Killy). They get a small bonus for that.
  • Fusion: Crew that are used in a multi-crew fusion, like the Duras Sisters, get a small bonus. These cards are a part of a more powerful card, and are thus more desirable.

All three category scores are considered together with the bonuses to create an overall score.

Have more questions, or want to give feedback? Shoot me a message on the official game forums.